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I've nearly finished the second round of character classes drafts. My gaming group will be trying these out this week. Druids, Warlocks, and Exorcists were in the most recent update (Monday).

Once these are done, I'll need to finish roughs of player races which are mostly-but-not-quite done. Fortunately the combat component of race, while substantial, is intermittent. That probably makes no sense. Let me put it another way, when combat takes a turn for the worse, your character's race is what determines your ace-in-the-hole type power.

While remarkable, racial powers have a longer "cool down" period than your standard array of powers. Which means you're sure to use them, but not as often. Hopefully enough that everyone looks at you and says, "That's a fine-looking [insert racial archetype] you have there." But not so much that it overshadows your character's class -- which is where the bulk of your combat options come from.

I mean in the end, are people going to remember that you were an elf or a necromancer?

Both are important -- but come on! Necromancer! Raising the dead! Kind of important!
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